Monday, March 17, 2014

A Look at Stardrive and Stardrive 2

By: Zabcarno


A Look at Stardrive and Stardrive 2

            Stardrive is an indie 4x space combat strategy game and passion project from Daniel Diccio of Zer0 Sum Games. It is his first attempt at creating a commercial videogame. Most art assets that were made by Ariel Chai and the music was composed by Jeff Dodson. Developing a game is a huge task, usually done by whole teams of people with specific skills. DiCiccio however has done it almost entirely for himself thanks to the financial help of a Kickstarter back in December of 2011. So how did it work out?

            The crowdfunding was very successful, and DiCiccio received $17,676 for the project, more than doubling his goal of $7,500. The features listed on the Kickstarter included race customization, module-based ship design, ground combat, a research tree, diplomacy, and most importantly: multiplayer.


            Stardrive finally released on Steam April 26 of 2013. The core gameplay of module based ship construction and real time combat was available in its entirety and very much in depth. The 2D and 3D art was wonderful and dialogue with the other races immersive and entertaining, at least for the first time playing. The music was also very well done and stands on its own as a composition. Being able to control your own flagship in massive real time battles was so satisfying of a mechanic that it could have been made into a game by itself. Planetary governance, research trees, and artifact discovery were satisfactory and functioning. With open mod support, though inconveniently not through Steam Workshop, the game was extremely replayable.

            Unfortunately it quickly became apparent that the game was not exactly everything that was promised. Aside bugs the most glaring issues were a seemingly unfinished ancient alien side-quest that ended abruptly, and the absence of the multiplayer components promised in the kickstarter. The ground combat and espionage systems were also fairly bare, though they were functional. For every feature that was engaging and had depth, there was another that was either missing or unpolished.


            Some features, such as the ancient alien questline, have eventually been finished through ongoing patches but what has caused the most issue with players is that the game remains without any multiplayer component whatsoever, despite the kickstarter promising it. Does this make the money from the kickstarter ill-gotten? Were all the backers taken advantage of? It certainly isn't the first time a kickstarter has gone rotten, and this is not nearly the worst case. With nearly 200 hours played, I can advocate that the game as it is is fun enough, though I would like to play with friends. However, is “fun enough” enough for DiCiccio?


            On February 25 this year Stardrive 2 was announced. Zero Sum Games claims in a GamingShogun.com article that: “It will bring [players] back to the golden age of 4x gaming with familiar strategic gameplay while using the power of the Unity engine to push AAA visuals.” When asked on twitter for hints about the ground combat DiCiccio replied: “It's what it should have been the first time.” On whether multiplayer will be in the game, DiCiccio would only say that “I've learned the hard way not to make promises about multiplayer. Suffice it to say that it is a distinct possibility.”

            Owners of the current Stardrive will be given a 33% loyalty discount for a purchase of Stardrive 2, which may be available as early as September.

Saturday, March 15, 2014

Star Wars Battlefront III Is Not Dead


Although the many issues with Battlefield 4 hindered  DICE Stockholm's production on Battlefront III, they are still set to continue developing the game to be released in 2015. The studio is currently working on the Battlefield 4 expansion, Naval Strike. Afterwards Stockholm will resume the work on Battlefront III and all other expansions will be developed by DICE L.A.  Patrick Soderlund said in an interview with Polygon:
"The most important thing for me is that we take the Star Wars license and come up with games where peoples' jaws drop," he said. "We need to do with this what we did for the Batman license. It's going to take awhile. We just announced the license and showed a sneak peek of Hoth. The speeder and the AT-AT will be in for sure. We didn't toss anything out."

There may be quite some time until we hear much more about the game, but we can be sure that we will know more about it in 2015. We can only hope it lives up to the expectations of all the Star Wars fans out there.

Trailer:

Thursday, March 13, 2014

Metal Gear Solid V: Ground Zeroes Preview


Metal gear Solid V: Ground Zeroes takes place after the events of Peace Walker and precedes the upcoming game The Phantom Pain. Announced at PAX Prime 2012, the trailer showed intense graphical detail, a strong emotional theme, and some hints of story development.


The Metal Gear Series has always been known for its stealth. This game allows players to choose to play stealthily or go into the full action, although it rewards players more if they play stealthily On hard difficulty the AI know how to tactically flank Snake if he is spotted. They can also see him from a farther distance. At times when the player is spotted by an enemy, it will activate reflex mode where the player can react before the enemies can alert the others. You may turn this feature off to obtain bonuses from completing a mission without it. The harder the game is, the more rewards you will get.


Snake has many devices that will help him through each mission. Binoculars can be used to tag enemies to keep track of where they are throughout the area. They will also be shown on the mini map. You may turn that feature off any time. You can also gather information on each area by calling for Intel when looking through your binoculars. The binoculars have a directional mic built in so players can gain information by listening to an enemy's conversations with the binoculars. Players will be able to drive enemy vehicles without being spotted as long as they drive normal and do not draw attention to themselves. You may call an escape helicopter to arrive at certain landing zones. If the player orders the helicopter to land close to an enemy compound it will attract enemies to that spot to try shooting it down. If shot down, the player must find a alternate way out of the enemy territory.


The game is open world and will have side missions to complete throughout the game. The game will effect how you play based on the time of day, the weather, and the mission objective. Some objectives will require you to find a specific target. So even if you know your way around the map, it can change where the objective is. While in combat you can use CQC to knock out enemies, steal their weapon, or take them hostage.

A open world stealth game that rewards you for challenging yourself? Sounds like a definite buy. It uses the best mechanics from its previous titles and adds in much more. Metal Gear Solid V: Ground Zeroes will be in stores March 18th, 2014 for PS3, PS4, Xbox One, and Xbox 360.

Gameplay Videos:




Wednesday, March 12, 2014

The Witcher 3 Delayed


The highly anticipated RPG,The Witcher 3: Wild Hunt, has been delayed from Fall 2014 to February 2015. CD Projekt Red explained in a letter to fans:


"We know many of you would have liked to play The Witcher 3 sooner, as soon as possible, even. We're sorry to make you wait longer than you, or we, initially assumed you would. At the same time, we believe the game will prove to be worth the wait and meet the expectations you have of us. We believe The Witcher 3: Wild Hunt will be an exceptional RPG, one of the best, providing many hours of wonderful entertainment."
There is a lot to expect from this title considering it is said to have an open world that is 20% larger than Skyrim. With all these AAA titles that try to reach a deadline once a year, developers who have been taking their time polishing their game have come out with greater responses from the community of gamers. This delay can only improve the quality and entertainment of the final product.

Trailer: